Characters are described by four attributes: Strength, Agility, Mind and Personality. Each attribute ranges from 2 to 12. There are multiple methods for generating your attributes.
To generate your attributes, roll 2d6 for each attribute in the order given above to determine their value.
If none of your attributes is higher than 6, you may re-roll all attributes. After generating four attribute values, you may swap any two of them.
If you want to get higher attribute values, you can alternatively roll 3d6 for each attribute and keep the highest two dice. For example, rolling 3, 6 and 4 would give you an attribute value of 10.
Distribute the values 7, 8, 9, 10 across the four attributes.
You get 34 points to distribute across your attributes. No attribute can be raised above 12.
Your Stamina and Health both start at 6, when starting at Level 1.
Stamina describes your willingness to continue and your ability to evade serious physical harm. It decreases whenever you take damage. Once your Stamina reaches zero, any damage you take is dealt to your Health. Once your character's Health reaches zero, they die.
Talents are special abilities your character acquired by training. You gain more as your character gains experience. Many Talents can only be picked once you know their prerequisites.
If your group wants to, you can all decide to instead start with multiple talents.
This might be especially fun for short "One Shot" adventures.
Roll 3d6 and multiply the result with 10 to determine the number of silver coins you have available to buy starting equipment. Your character has 10 Inventory Slots, plus bonus slots for high Strength. Items carried in one hand occupy one slot, items that need two hands occupy two slots. Armour does not occupy any slots but determines your movement distance.
To further flesh out your character, note one thing that they have Expertise in. For example, they may have been a blacksmith before they chose a life of adventure. They gain a Bonus of 1 to any check that is related to their area of expertise.
Pick a name for your character. You can find lots of lists of names on the internet for inspiration.